The Drukhari have been launching raids on seconds looking for the cult and taking slaves from the isolated mining facilities. The space marines have launched rapid response teams to try and intercept the Drukhari and Necron raids.
Mission sweep and clear.
Drukhari win the roll off and go first.
Deployment
T1
Drukhari 0VP 3CP
The transports leaped forward jumping on the mid field objectives. The raider was aiming at the support squad and the kabalites sized up the Dreadnought.
The Archon and his bodyguard advanced up after the venom towards the buildings to secure the mid field objective turn 2 and let the incubi charge next turn. The Wytches held their ground on the objective watching everyone else go off and have fun. The Succubus followed the raider and hid under the dual tanks.
Space marines T1 0VP 3CP
That raider and kabilities need to go. In my command phase Gamma put his awakened machine spirts on Alpha.
They moved up together ready to repair and charge.
The assault plasma moved up to the crates to range on the raider. The hellblaster set their rifles to overcharge. Damage needed to be applied.
T2
Drukhari 3CP 10VP
Lost the raider and the Kabalites. My main antitank was gone and the dreadnought was on the mid field objective stealing the primary objective of hold more and if I don't stop it, it'll go straight through to the deployment objective.
The Succubus therefore held her ground and I strung out the wytches so the blast pistol was just in range of the dread while still holding the rear objective.
The incubi jumped out. The enemy warlord was in the open so I couldn't resist a shot at him with the venom and the sslyth moved into range too.
The shots on the techmarine stripped two wounds off him (he rolled a double 1 on his 2+ armour saves to the Sslyth's attacks)
The blast pistols go either way. The Succubus cuts through the armour and gets a 6 for damage but the Hexatrix fluffs her shot even with a re-roll
The Succubus also charges tanking the over watch and hoping to finish the Dreadnoughts two wounds. Her Glaive isn't that strong and bounces only causing one wound.
The dreadnought strikes back causing a single hit and damages for 3. She's still hanging in there.
Space Marines 10VP 2CP
Dreadnought is in trouble but should be able to handle the little lady as the big guns never tire and then it can march on. I can't get the techmarine in close enough for a repair without advancing which would stop me charging and I want to shoot the incubi before it hits my lines. I thought about falling back with the Dreadnought but then it couldn't shoot and the Succubus can then charge in her turn.
The Hellblasters fall back to open up shots on the Sslyth. The Assualt tac squad moves forward to the crate to engage the incubi.
Six shots into the Lady of the Red Grief and she manages to dodge all of them and then does the same to the storm bolter (need the flamer for these close encounters.)
The Techmarine's shots do a single wound to the Sslyth. And it takes the whole of Tac squad K16 to put down the snake.
The Succubus then slides her Glaive in and the dreadnought crashes to the ground. My Warlord is in trouble.
Turn 3
Drukhari VP 30
Succubus moves on the techmarine and the incubi moved towards the Plasma holding the objective. Plan is to rip them up and hold the objective which should seal the game.
The Succubus kills the techmarine with a well placed shot to the head with her blast pistol causing the exact 3 wounds needed.
The venom jumps up and over the building to get shots on the Hellblasters and give a position to charge and eat the overwatch. It's fire does surprisingly well again and drops a marine.
The Incudi charge the plasma avoiding the overwatch from the flamer by not charging them as well. The venom went in before them and didn't take any damage luckily from the hellblasters.
The incubi do well and cut down the heavy support plasma and choose not to consilidate.
Space Marine 10VP 1CP
The space marines shoot the incubi and whiff the venom takes some damage.
Ran out of time to write the rest of this up.
The incubi and the Archon carve through the remaining marines leaving nothing behind. A smoking venom. The Archon and the Klavax are all that remain
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