Tuesday, 6 January 2026

The Death's Curse

No one knew exactly when the deaf tempted's curse began. 
 Record show that brothers only started to become afflicted by the sense of despair and that their time had finally been run out after the discovery of temptations end. 
 Lower the battle barge had proved the chapters salvation it had also brought with it a taint from the warp .
 The ship had been discovered in pristine condition it's weapons still filled with ammunition it's armories still well stocked with armor and machines. But not a soul stirred on its deck no captain sat it's chair. No crew service it's machinery. The maintenance halls echoed in silence as battle brothers from the then unnamed chapter searched its corridors looked into its living quarters and searched its data banks they found no trace of who the crew had been of where the legionaries which should have been aboard such a vessel had gone.
Given the chapters desperate need for material, for armor and for weapons to bring the fight to the enemy this ship seemed a gift from the emperor himself. 
 The then chapter master ordered the librarians and tech priests to immediately test every piece of equipment every circuit every weapon every round for chaos taint. Such a vessel coming from the warp with no crew could hardly have been left without some form of desicraction or canker placed upon it. 
The tech marines found no corruption within the data files, or eldritch runes hidden in its construction . The librarians felt no presence nor warp energy hidden within the vessel or it's contents. It appeared everything was satisfactory that the ghost ship was just  a vessel lost on the tides of the warp . 
 New battle brothers were armed with the power armour and weaponry. 
The mechanicus delighted at receiving examples of historical significance in the form of the heresy era machinery.  The vessels bounty granted the newly formed death tempters access to their manufacturuims to pay a tribute for eternity in return for the archaeological gifts contained within.
 The space marines themselves took the largest legacy putting their vehicles to the test against overwhelming foes from one side of the galaxy to the next.
 The legacy could not last forever and many is the the ancient artifacts perished in battle and those that remain in service are kept with revenance as a relics of the chapters former glory. 
 It was only after a millennia that the so called curse of the death tempterss became known. Each battle brother looked to battle to meet the glorious end to pay the emperor a debt in blood and destruction of his foes. Each death tempter must pay the ultimate price but only once the price had been paid for.
 It became part of the  chapter's culture. Part of the chapters mystique. They would not falter they would not run from a fight they would hit hard with ultimate destruction and if victory meant that they had to pay with their lives that was something that each death tempter was prepared to pay. But soon some brothers began to go beyond that. They felt that their time had come that this battle was when their price would be paid they started to lose discipline and forced themselves to the front of battle often askewing cover and good tactics instead rushing towards the enemy eager to slay as many as possible as their time had come.
 Such brothers inevitably had worn the older marks of armor that it served on the temptations end that in some form or some way had touched the pre heresy era battle barges legacy. 
The chaplains rose to the occasion and brought the brothers in their pre battle prayers to find those that had been afflicted to find those that could no longer contain themselves in the discipline state of a true iron hand successor These brothers were segregated. Their armor painted white, a death shroud. For there was no point in them wearing the dark camo of their chapter brothers they would instead be used as battering rams and berserkers unstoppable machines that lived only but to bring themselves forward.
 Their helms alone remain in black for only the honoured may wear the white of a veteran. Many are given skull faced helms to meet Deaths grin with a smile of their own.
 Should there be time the brothers identified would be cybernetically altered able to withstand greater levels of pain. To keep going even more than a normal space marine would do but in turn would lose a level of their humanity. Almost to the point where they were servitors.
 These Brother's became known as the Dead Company.

 Despite their behaviour sometimes although rarely these marines would survive their fates battle. By some.stroke of fortune or magnificent skill they would prevail. 
 They would not be used as normal marines. They no longer acted as Astartes. They would fall almost into a fugue state until battle raged once more and the chaplains could.exhort them to war. That they were needed once more. They would don the finest armour of the legacy. Coloured in the holy colours of the Omnishah. Burnished in red they would attack from the skies wearing death masks. Plunging into where the fighting was thickest. 
 They carry the title as the Tempted or the Reforged. They believe that the Emperor still has a purpose for them and thus they have been plucked from their fate to serve once more.
 

Thursday, 7 August 2025

Zah'mat Astraxis

Infernal Master of the Thousand sons 

Infernal pacts  on a roll of 3+
Fires of the Abyss - Closest unit in 15" D3 morals
Glimpse of Eternity -  1 free re roll

Psychic power - displine of change
Cadademonic curse WC6 - minus 1 to  the strength of weapons in the target within 18" 

Arkhouron Runespite

Exalted Sorcerer of the Thousand sons
He is unfinished but soon to lead the campaign in Imperio

 Psychic powers
Tzeentch's firestorm WC6 one visible unit in 18" roll 9 D6 each 6 gives a mortal wound. WC9+ is a MW on a 5+ instead

Doombolt WC6  closest enemy in 18" takes 3 mortal wounds


Colonel Saunders

Castellan of the Astra Militarum and leader of the 108th Hightower Rangers

Sunday, 9 March 2025

Chapter sized collection is more than you think.

My Chapter, The Death Tempters, is getting fairly large now at 250ish marines and about 12 vehicles.

 20 odd years of adding to them sparodically.

 I hate to think how much they have cost me but it got me wondering how much does a full chapter cost. 
 The easy answer is a box of 10 intercessors or tac marines is £35 from GW so 1000 marines is £3500 easy.

 But that's not a chapter. A chapter is a autonomous fighting unit with its leaders, vehicles, fire support, transport, special troops etc. So let's run it by company
 1st company 100 termies or similar. 
  Terminators are currently being revamp but let assume they are going to be £37.50 for 5. Vanguard vets and Sternguard were £35 let's call it 35 cos that's easier. So £700 for the foot troops. 
 They'll need landraiders to plonk them on the battlefield let's say 10 and no other companies get them for now at £55 a pop plus the 700 gives us £1250 for the base. Then we need characters. Let's say 9 at £20 (Captain, 2x LT, champion, Ancient banner, apocathary, Chaplain, techmarine Librarian.) = £1430

Battle line 2nd to 5th
 These are the mixed herd companies. I'm going to leave out the specialist tanks and put them in 7th company.
I'd say at least a quarter are going to be specials like aggressors or Eradicators etc. Making 10 man out of these is hard so we are going to just say 30 marines at £10 a model (£30/3) =£300
 The the other 70 are the usual £35 per= £245 so 545 for the troops. 
 They need a ride. Mixture of repulsor and rhino's (ignoring impulsor) = (45 x 5) + (5x30) = £375
 Then another 180 for the officers = a grand total of £1100
 With 4 companies at that price we get £4400.

With the 1st we're half way there at a eye watering £5850 and the most expensive companies are still to go. This doesn't even think about storage. One land raider takes some room. Ten of them plus 20 repulsors and 20 rhinos are going to need more than a shelf. 

 We shall not go into that because this is a thought experiment not a plan.... Errr... Right?

Next up is 6th company which seems to be the mechanised recon/cavalry company.
 Let's start with some bikes outriders or bikes 35 for 3 so ten pack to make 30 outriders for 350.

With land speeders now no longer an option it's storm speeders. Let's say three squadrons of three and one on top cos it's easier to math. £40 a unit for £400. 
 We have 43 dudes left in next is ATVs. Another 10 here so £30 each (rip off) £300 smakers

 Last 20 marines let's make normal dudes so 35 a pop for 70. I'd say they run in impulsersb so 4 needed at 40 each that's another 120.
180 for the officers 1420 for the company.

£7270
7th

 Now we are the most expensive as these are assigned to be vehicle crew. Technically the vehicles are assigned to other companies but we just want to know the cost here.

We are assuming on the numbers here.
Gladiator tanks. I am going to say 3 each with driver gunner commander. Same with repulsors but what I am going to say is that 7th company are in the specialist vehicles and line companies have supernumerary marines for their dedicated trannsorts. 7th also field the flyers.

3x Gladiator lancer = 165
3x gladiator hailstorm =165
3x gladiator =165

= £495
3 x Pedator destructor= 42.5x3=127.5
3 x Predator annihilator = 127.5
3 x vindicators = 127.5
=382.5

3 x Repulsor executioner = 67.5x3=202.5

£1080

I'd say the chapter would need a minimum of 10 Stormravens to drop a company 
70x10 =700

Interceptor and gun ships likely 10 each 

£375x2=£750

£2530

With the usual command team at £180

£2710

=£9980 so far.

8th company

The close combat assault group

Basics should be something like 40 assault intercessors on foot charging the enemies of the imperium £140.

I like to be spicy and put my assault centurions in this company because that's what they are dedicated to doing. 3x £50 for £150

Jump pack marines are a thing
30x £6 gives 180

Inceptors are  in two flavours so two squads at £6 a trooper 120
 Command team £180
They are going to need drop pods for the foot sloggers plus one for the command team  so 5 x 30= 150

£820

£11700

9th company
The Fire support company. These guys carry all the big guns

10- I'd say these guys get the centurions as their veterans so 3x 47.50=142.5
20-Eradicators 10 in each flavour 2x4x35 = 280
10-Maybe a squad of heavy intercessors for support 70
20-Devestators=35x2+35=105
20 Desolators 10 in both krak and frag configuration 140
20 hellblasters = 70
6 Whirlwinds to make two batteries 6x40=240
3 Ballistus Dreadnoughts 42.5x3=127.5 

180 for the command 

£1155
£12855

10th company

I could just go vanguard marines but I think the specialist snipers and surpressors need to be in there too so we'll get the vanguard strike force x4 to get the numbers

10x eliminators
10x surpressors
40x infiltrators
£255

20x reivers with knives and 10x with carbines

3x37.5=112.5

that only leaves 10 spots left for incursors and scouts but I've always read that scouts are extra to the chapter numbers so we'll get a demi company of them at £40 per 10 for the new kill team boxes. 

£200

 Getting 2 boxes of incursors would let the infiltrators from the strike force be converted back to incursors and the spare bodies can be used for command squad.

£70

 We also need invictus tactical warsuits. I'd like 3 squadrons at 42.5 a stompy robot 127.5 

1080

£13935.


Saturday, 17 August 2024

Thunder... Thunder... THUNDERKYN!

There is an old saying.

Walk softly and carry a big gun. 

These boys said that was half right. 

I have been working through my stash of birthday Space dwarfs. (leagues of Votann) The THUNDERKYN are one of the main sets I liked so was happy to get it out there. 

 First decision was what to arm them with. Boltcannons were basically heavy bolters nice but hardly unique. The beam weapons seemed like a good choice having more range but the look of the grav cannons was what I thought looked good and the stats weren't bad either. They'd have to get close to do their damage and as the Thunderkyn were 3 model stats for transports the Land Fortress could only carry a single squad. I could see that being the best option as the other units are either quick enough themselves or can teleport in using their special rules.
 Might be better hiding behind the fortress and advancing forward to keep up and hoping to be in range of something by dominating the centre.

 Really happy with the colours on these boys with the orange shield/pauldron really making them look like space farering welders out for blood or something rather than a pure military unit. 

Wednesday, 7 August 2024

Bravo Six Seven

Squad of Intercessors for 5th company. 
Made from a base model if Infiltratators they have had their weapons swapped with bolt rifles from the Intercessors along with Intercessor heads.


I wanted to have a more spec ops feel to this group so their rifles made from different bits ranging from bolt carbine front grips to oculus markman optics and cut down bolt rifle lenses to look like a SUSAT.

Their spec op nature is further enhanced with a plastic rod added to the muzzle by cutting away the muzzle completely and drilling slightly into the gun. This gave the plastic rod a good seat to take the glue and stay in place.