The mine was cursed was the rumour. The Archon's agents dug deeper. Their master was interested in anything that made people afraid.to go out at night. The site had been evacuated after a mining team had crawled out of the entrance with a strange green glowing aura and glazed expressions. The mine supervisor had shown rare caution and had the mine sealed and the effected miners locked in one of the cabins. The governor had praised his actions and then had every member of the mine including the supervisor cleansed as a "moral threat" and left the mine sealed. No further action was needed. Rumours had escaped but the Imperials had taken no further action.
The mine was cursed.
The Archons agents became further intrigued when they were not the only ones digging into the past. Their investigations caught a rogue trader and returned him to the Dark City. He quickly gave up his employers. He was working for the Necrons attempting to locate where a device of significant power had been placed. It had been taken by the miners from its archive deep in the catacombs.
The device, a relic from the war in heaven was a powerful weapon and the Pharon wanted it back.
The Archon was intrigued and sent a raiding party to locate the device.
Crusade battle 2.
My genestealer force is still not ready. Although I could take half painted models I don't want to do it with them just yet and want to get a better handle on my Necron and Drukhari rules. I rolled up for the mission and got "Supply drop" . 3 objectives 25PL. In supply drop there are 3 objectives placed one at a time by each player startimg with the "attacker". I rolled a dice for the choice and the Drukhari are raiding the Necrons retrival force as I had chosen the Necrons agenda to be dynastic treasure. Obviously the centre objective would have to be the treasure. In supply drop the objectives are worth points and in turn 4 the objectives randomly disappear over the last two turns till one is left. Given Drukhari speed this is going to favour them if they survive long enough.
I picked Reaper for the Drukhari as its guaranteed experience points for someone providing I kill a unit. Biggest killer gets the XP.
Supply drop 25PL
Necrons agenda:dynastic treasure
Drukhari agenda reaper
The Necron plan is to advance on the middle objective and stay there with lots of reanimation and cover bonus. The Drukhari will want to get in close and hopefully the Skopeth Destroyers and flayed ones will get stuck in and rip them up. To that end I've set the protocols as so:
Necron protocols:
Protocol of. Speedy motion
Protocol of shoot shoot
Protocal of choppy chop
Protocal of don't die
Protocal of do what I say
I chose dynastic treasure agenda as it sounded nice and narrative to my Necron force. Hopefully a squad of underlings can stand on the objective and swipe the treasure before being phased back to the tomb world.
Necron Turn 1 3CP 0VP
Necrons get first turn with protocol of the speedy movement advance on the centre objective . The skorpeth destroyers head up the nearside of the centre looking to charge in turn 2 or soak up some firepower. The warriors make a sedate movement shooting at the Dark Elf vehicles. Scarabs sit back and munch the rear objective.
The Archon is hidden by his bodyguard and the venom so the snake gets shot at and loses two wounds. Second warrior squad is Lords willed up and shoots the raider as can't see anything else and does not wound. No points this round but its coming.
End Necrons 4CP 0VP
Drukhari T1 3CP 0VP
Movement was a tricky situation I needed to be ready for my turn 2 charges by getting the transports with the incubi and Archon on foot close enough but not so close that they could be easily charged and driven off. If it was just a progressive points mission I'd let the Necrons have the centre and hang back moreso I couldn't be charged but I couldn't let them take back their treasure. The Archon needed to move up but that exposed him to the Destroyers so I moved up the raider to cover the North side of his platform and the venom with incubi inside moved to the south blocking access up to him. The Destroyers would have to take the vehicles out to get to the Archon and the Archon could heroically intervene (although fight after the chargers). Idea is to shoot the destroyers off the board anyway. 2 blasters a dark lance and 3 shot from the dissy cannon.
I needed to stop the flayed ones jumping on my Medusae I'd left on my home objective and provide a back up to it. So I moved the Sslyth to the other back quarter to cut off the back of my table edge. No.
Shooting though proved absolutely awful with everything falling to wound with the exception of the venom which got three wounds through and took down a Destroyer. The Archons blast pistol was half an inch out of range and he ducked behind a console instead.
Necron T2: 10VP 4CP
Protocal of the vengeful stars comes in as I prepare to charge (typical). The scarabs chew up the tasty raw materials in the office and get 10VPs.
I need to get the treasure and kill that Medusae on the Drukhari objective so I moved up the 1st phalanx of troops to get maximum shots through the gap. 2nd phalanx moved onto the objective platform and prized the door open for the Lords prize. The Lord moved up next to the objective and began the action.
The destroyers had a choice of the venom or the raider. The raider was more a danger in shooting. The Destroyers can't kill the venom and then kill the incubi so the incubi would just get out and slap the Skorpeths back to the tomb world. There was a danger in overwatch but not too bad. With the raider down the kabalites would be caught and they don't stand a chance out of their vehicle.
Shooting started on the Medusae. It used hunt from the shadows to +1 to its save. Six 1st phalanx warriors could see him through the gap and blew 2 wounds off him. One left and no one to shoot. The remaining warriors emptied into the raider doing nothing.
The 2nd phalanx shot at the venom and got three wounds using the relentless onslaught strategem to explode 6s.
Charge phase and the skorpeth went into the raider. A CP was paid for overwatch and a disruptor hit wounded and took down a wounded Skorpeth leaving just the one with the blade to try and drop the thing. The flayed ones scuffed their charge with a snakes eyes.
The last skorpeth ripped into the raider with its reap blade for 6 wounds. The now heavily damaged transport tried to hit back but was too badly hurt.
End of turn 10VP 4CP +agenda
Drukhari T2 10VP 2CP
Here we go. The raider falls back in a cruel deception. The incubi dismount and move up to the flayed ones. The venom jumps behind the lines.
The raider amd Archon shoot the last skorpeth killing him. The venom pops 3 flayed one's and then charges the warriors. The Lord heroically intervenes and kills it after its attacks takes a wound from him. The Archon failed his charge into 2nd phalanx so is sitting in trouble.
The incubi power up with onslaught but fail to get a single 6. No pop for me. They take out the remaining two flayed ones though and drop another warrior. The warriors down a incubi in return. The raider manages to kill a warrior from 1st phalanx before being hit by disruption fields on the warriors weapons hitting on S5 means they wound on 4s and strip 2 wounds off the transport.
Necron T3 20vp 1cp
The Lord returns to the office with his relic. I wanted him to get back to take the objective so my scarabs could go and help in The fight with the incubi but it was not to be. The warriors stayed in combat.
Use relentless onslaught 1CP and disruption fields 1cp and disintegration capacitors 1cp
Drukhari T3 1cp 20 vp
The incubi cruel deception the warriors and the Archon melts a warrior before charging. The incubi face the overwatch but it fails to hit. The incubi only drop one and the Archon smashes 3. The warriors fail to punch back and the raider is down to one wound but kills a warrior with its shock prow.
Necron t4 35 vps
The centre objective goes which wasn't important anyway thanks to the Necrons. Its 50/50 who will take next turns VPs.
The Lord retreats and the scarabs race down to support 2nd plananx.
They charge on the Archon and Incubi and score a wound of the dark Lord who in return finishes off 2nd phalanx. The raider goes down as 1st phalanx use their disruption fields to burn through its toughness.
And the transport explodes! 5 kabalite warriors die along with 2 of first phalanx. Forgot to disembark the kabs when the raider charged (stupid) they could have jumped on the Lord as he scuttled away.
The warriors of 1st phalanx consiladiate into the kabs and laugh at their attacks.
The incubi kill a scrab base using onslaught and put a wound on another.
Drukhari 4 0cp 35vps
It's do or die time. There is only one play that let's me get to the Lord before the supply drop comes in.
Command phase and 1cp is supplied
It immediately used on Cruel Deception and the Archon falls forward towards the Lord blast pistol in hand.
The slyth moves up looking to charge.
The Archon nearly blows it with a one but rerolls due to himself and does 3 wounds and kills the Lord! Could have done with the charge for the Drukhari to get the points but they aren't getting points either!
T5.
The random objective removed this time is the necron's one. With nothing on the objective they weren't scoring anyway but that seals the battle as a victory for the Dark city.
Necron T5 0CP 35VPs
Kill what we can. Everything left (two units) are in combat.
The Incubi hit first and tears up a base and in return the scarabs kill an Incubi.
The warrior on warrior action at the back is a one way blood fest to the Necrons using their disruption fields again. 3 Kabalites slaughtered to no return. The Syberite passed his morale cracking his whip and looking mean.
Drukhari T5 55vp 0CP
With the CP coming back another feigned retreat this time from the incubi Klaivex.
This cleared the lines for the Archon to fire that deadly blast pistol. After another rerolled shot it failed to wound.
Charge phase and the incubi and Archon slam back into the scarabs and the Sslyth slams into the 1st phalanx. Two warriors fell to his battle blade. The Archon unleashed his rage on the scarabs and tore through its wounds without even needing to roll for damage. The Klaivex held his beer.
1st Phalanx struck back looking to kill that last Kabalite but the boss held his ground and passed his armour saved on double box cars. He failed to do any damage in return before the Necrons phased out leaving no trace behind them.
Consequences of battle
Overall the Drukhari got off lightly only 2 unit destroyed. The Archon was an absolute beast slaying the last member of pretty much every necron unit. Both the raider Thunder's shadow and Lightning's echo passed their out of action tests and returned to service.
The Archon had enough xp to level up so I used the RP from the battle to give him his usual Warlord Trait. "hatred eternal" allowing him to re roll his failed wounds. In addition he got a battle trait and I gave him Deadly Charge to give him an extra attack when going in or getting charged.
I felt the Archon should have been marked for greatness it matches with his arrogance but I decided to give it to the Venom, Lightning's echo as it it had killed more than pretty much anything else but never the final blow. I feel it wound definitely benefit from some repair systems or elite crew to re roll 1s away from the Archon.
The Necrons were in much worse state with only one unit not back in the tomb ship. The Lord had to blame someone so took it out on 2nd phalanx giving them the "Mark of Shame" so they would never benefit from his aura. I thought this was rather fitting so have left off spending the RP. Although the Lord made it back to the deployment zone he was shot before the end of the battle.