Armies and Campaigns

Saturday, 17 August 2024

Thunder... Thunder... THUNDERKYN!

There is an old saying.

Walk softly and carry a big gun. 

These boys said that was half right. 

I have been working through my stash of birthday Space dwarfs. (leagues of Votann) The THUNDERKYN are one of the main sets I liked so was happy to get it out there. 

 First decision was what to arm them with. Boltcannons were basically heavy bolters nice but hardly unique. The beam weapons seemed like a good choice having more range but the look of the grav cannons was what I thought looked good and the stats weren't bad either. They'd have to get close to do their damage and as the Thunderkyn were 3 model stats for transports the Land Fortress could only carry a single squad. I could see that being the best option as the other units are either quick enough themselves or can teleport in using their special rules.
 Might be better hiding behind the fortress and advancing forward to keep up and hoping to be in range of something by dominating the centre.

 Really happy with the colours on these boys with the orange shield/pauldron really making them look like space farering welders out for blood or something rather than a pure military unit. 

Wednesday, 7 August 2024

Bravo Six Seven

Squad of Intercessors for 5th company. 
Made from a base model if Infiltratators they have had their weapons swapped with bolt rifles from the Intercessors along with Intercessor heads.


I wanted to have a more spec ops feel to this group so their rifles made from different bits ranging from bolt carbine front grips to oculus markman optics and cut down bolt rifle lenses to look like a SUSAT.

Their spec op nature is further enhanced with a plastic rod added to the muzzle by cutting away the muzzle completely and drilling slightly into the gun. This gave the plastic rod a good seat to take the glue and stay in place.