After my last post on Space marine HQs (
Here) I got to thinking about the models I had left to paint and assemble and whether it was worth promoting a couple of members to be Primaris Lieutenants.
I've had 5 Reivers sitting on my to paint shelf for over a year now. When I made the original box set I split it in half (sounds familiar) to make two squad with both the weapon options available mostly so I could pick and choose in kill team. I don't really embrace the whole pistols and knivies thing. I'd rather double tap with the assault carbines and then charge then use pistols at 12" only. Also the carbine Reivers have heavy bolt pistols so if your facing an armoured enemy and want a -1 AP shot instead with their holstered bolt pistols there's no reason they can't just shoot with that instead. Only the extra attack in close combat with the knife is the only reason not to take carbines but when you think about it if my 5 Reivers shot them before they charged they had 10x S4 0AP attacks then 16 S4 0AP close combat attacks. If the 5 pistols/knife boys attack they get 5x S4 -1AP and then 21 S4 0AP close combat attacks. 26 either way. Yeah there's the -1 to consider but there's also the fact the 5 carbines would have been laying down 10 S4 shots in the turns they hadn't anything to charge. It swings around and around. And if you look at things like Infiltrator/incursors they can also pump out shots and get extra atttacks out of their paired combat knives (so Reivers can't stow their carbines to pull a single knife but Incursors can stow their rifle and pull twin blades?).
Stupid rules aside the Reivers suffer when compared to line troops and so they are "drop in the backfield and pick on something weak and cause havoc". Which Marines don't have the spare points for. Its left me with little enthusiam for painting them.
Nicely though the Serganent has the same hair cut as the Reiver Lieutenant and that weak connection alone is worth saying that he can be promoted and give my assualt elements a 5 wound 5 attack re roll wounds support character.
To make him look the part I checked out the official model on the website. Other than the bionic eye the official model has a lucky charm dagger hanging on his belt with the top half of his helmet, a lack of ammunition pounches compared to his brothers (somebody is probably carrying them for the Rupert) and a right hand pauldron on his armour. There is a smoke grenade at his feet which apparently he had to swap his Grav Chute for. Yep that Reiver Lieutenant can't grav chute in with the rest of his Reivers (WHY!!! And that smoke grenade is pants, once per battle if something is shooting your character it get a -1, I guess its got situational uses and against snipers but Meh I'd rather have the Grav Chute). I went to the bits box and looked for a Right pauldron and funny enough I had a few. I had to rip off the Grav Chutes and his Grapnel holtster because he can't have one of them either (lets face it he's going in with the assualt intercessors at this point). I could make the smoke grenade using green stuff and some bits but.... Meh. The Helmet should be fairly easy with a spare Reiver helmet and a drill I can take the face off and glue it on the belt somewhere. The lucky charm? Looking at my spare knives even the guard don't carry fruit knives into battle so he's going to have to have a nice little relic like every one else and some extra purity seals for good measure. Other than that he's going to be fairly "stock".
You may be thinking why not just make a Lieutenant in Phobos armour and get the chute and the twin knives and the bolt carbine like you want? Firstly because I plan to buy the vanguard marine set with that Lieutanent in it so there's no point having a second and secondly I don't have the bits to make a convincing infiltrator boss without buying a infiltrator kit at which point I may as well buy the Vanguard set. Please see point one.
It strikes me that this is getting ranty and thats because I don't like characters not having access to most of the armoury and without having their own special niche guns that would preclude them from that armoury. Chaplain's absolver pistol for example. It seems like someone is saying "No you're a Reiver Lieutenant if you can't shoot them with a pistol you're in the wrong place. No you can't have a decent close combat weapon you're a Primaris and Cawl only made you fancy guns and let the short arse first born keep the shiny swords... unless you're a captain like me.... but I'll tell you what, in this universe where every spare inch of wall and equipment is covered in skulls and bones, take this Skull helmet that looks less like a skull than the chaplain's trust me it'll scare the daylights out of the enemy.
Real reason?
The official model doesn't have them so you can't have options. How much did that official model cost you. Over half the price of a full squad of Reivers. They could have easily put in arm and weapon options to justify the cost even a diffent head or equipment so you could make either, Nope. Nothing. Probably so you'll pay twice as much for a second.
The model makes the rules not the rules make the model and its backwards. Its a design philosophy that causes all sorts of problems and balance issues and makes it hard for me to justify buying any characters especially ones that look exactly the same as those 10 standard guys. I. E. Lieutenants.
There thats better. I feel I've got something off the chest there.
On to my next one. This shouldn't be so bad. I haven't put together my other squad of hellblasters. I still can't decide what to do with them although I have heard they are getting assault 3 on the 24" gun. Yes, 10 bad boys taking 30 S6 -4AP shots at anywhere up to 24". Hmmm nice. Same place I heard that also said they were too pricey compared to eradicators. Well we know what will get nerfed in points then.
So my plan is to magnatise, at the shoulder, a sergeant. That way I can still have a full squad of blasters if I don't take the Intercessor Lieutenant. It's a trade off but an easy one to make. Fluffwise we can just say he's a Warren officer. Option wise he can take either a mastercrafted autobolt rifle or a power sword and plasma pistol. I should have a power sword knocking about (don't ask me where) and I like the plasma pistol in the set. But as I'm magnitising I may as well have both. Much better than the Phobos Lieutenant.
Don't know when I'll do this but probably soon as its got my creative juices flowing and it makes sense to have junior officers leading my small force encounters.